//==============================================================================
// chicken_anim.txt
//==============================================================================

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
		VariationLogic
			set hotspot
			{
				version
				{
					Visual Animal chicken_boredA
				}
				version
				{
					Visual Animal chicken_boredB
				}
			}
			set hotspot
			{
				version
				{
					Visual Animal chicken_boredA
					ReplaceTexture Animal Chicken Map/Animal Chicken B Map
				}
				version
				{
					Visual Animal chicken_boredB
					ReplaceTexture Animal Chicken Map/Animal Chicken B Map
				}
			}
			set hotspot
			{
				version
				{
					Visual Animal Rooster_boredA
				}
				version
				{
					Visual Animal Rooster_boredB
				}
			}
			set hotspot
			{
				version
				{
					Visual Animal chicken_boredA
					ReplaceTexture Animal Chicken Map/Animal Chicken C Map
				}
				version
				{
					Visual Animal chicken_boredB
					ReplaceTexture Animal Chicken Map/Animal Chicken C Map
				}
			}

	}
}

//==============================================================================
anim Death
{
   SetSelector
   {
		VariationLogic
			set hotspot
			{
				version
				{
					Visual Animal chicken_deathA
                                Connect TopOfHead Blood hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Animal chicken_deathA
                                Connect TopOfHead Blood hotspot
					ReplaceTexture Animal Chicken Map/Animal Chicken B Map
				}
			}
			set hotspot
			{
				version
				{
					Visual Animal Rooster_deathA
                                Connect TopOfHead Blood hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Animal chicken_deathA
                                Connect TopOfHead Blood hotspot
					ReplaceTexture Animal Chicken Map//Animal Chicken C Map
				}
			}
	}
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		VariationLogic
			set hotspot
			{
				version
				{
					Visual Animal chicken_idleA
				}
				version
				{
					Visual Animal chicken_idleB
				}
			}
			set hotspot
			{
				version
				{
					Visual Animal chicken_idleA
					ReplaceTexture Animal Chicken Map/Animal Chicken B Map
				}
				version
				{
					Visual Animal chicken_idleB
					ReplaceTexture Animal Chicken Map/Animal Chicken B Map
				}
			}
			set hotspot
			{
				version
				{
					Visual Animal Rooster_idleA
				}
				version
				{
					Visual Animal Rooster_idleB
				}
			}
			set hotspot
			{
				version
				{
					Visual Animal chicken_idleA
					ReplaceTexture Animal Chicken Map/Animal Chicken C Map
				}
				version
				{
					Visual Animal chicken_idleA
					ReplaceTexture Animal Chicken Map/Animal Chicken C Map
				}
			}
	}
}

//==============================================================================
anim Walk
{
   SetSelector
   {
		VariationLogic
			set hotspot
			{
				version
				{
					Visual Animal chicken_walkA
				}
			}
			set hotspot
			{
				version
				{
					Visual Animal chicken_walkA
					ReplaceTexture Animal Chicken Map/Animal Chicken B Map
				}
			}
			set hotspot
			{
				version
				{
					Visual Animal Rooster_walkA
				}
			}
			set hotspot
			{
				version
				{
					Visual Animal chicken_walkA
					ReplaceTexture Animal Chicken Map/Animal Chicken C Map
				}
			}
		}
}
